Sumo BioFeedback Enabled Acrade Machine
Gabriel A | Jul 3 2008

While every major sport has caught on in the virtual world as a video game, the holistically competitive Sumo from Japan has remained sparse, if not absent altogether. If at all any Sumo video games have been developed, they have not made it to the limelight because of sheer difficult to capture the spirit of Sumo through the regular button input and vibration feedback. A potential improvement for Virtual Sumo is on the horizon, due to an innovative input and feedback systems that lets the virtual sumo warrior tap into the mental and emotional intensity involved in Sumo. The technology in this Sumo simulator is several eons ahead of the wood casing it it contained in. It features a hi-tech bio-feedback mechanism that is sophisticated enough to read the players’ emotions through electrical signals received from the finger tips. This ‘arcade’ machine may not be aimed at gamers, but even they must respect the coolness of the technology.

The strategy to this game is that one must remain as calm and collected as possible. This is a contrast to the need to get hyped in regular games. This difference makes this a perfect game for the gamer turned big-boy, so he can play in a more mature setting, where being relaxed is key to success. I expect this to catch on as an executive toy for the same reason. The bio-feedback technology used here is a leap towards a new direction of virtual activity, and those who can shell out the wads to purchase it will find it is a nice way to relax while having fun.

via NastyPixel

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